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Poker Glossary
Poker Glossary
Aces Up: Two pair, a pair of Aces and any other pair.

Action: A fold, check, call, bet, or raise. For certain situations, doing something formally connected with the game that conveys information about your hand may also be considered as having taken action. Examples would be showing your cards at the end of the hand, or indicating the number of cards you are taking at draw.

Active Player : A player still involved in a hand.

Aggressive Action: A wager that could enable a player to win a pot without a showdown; a bet or raise.

All-in: When you have put all of your playable money and chips into the pot during the course of a hand, you are said to be all-in.

All Pink : A flush containing either diamonds or hearts.

Ante: A prescribed amount posted before the start of a hand by all players.

Back Door Draw: Drawing on the flop to a hand that needs two perfect cards to materialize. Example: drawing to a flush in Holdem with K6 of hearts when there's only one heart on the flop.

Back Raise : To reraise another players raise.

Bad Beat : a beat -usually on the river- by a hand that is a big underdog to your hand. Example: KK vs KT in Holdem, there's a ten on board and another ten comes on the river for a two-outer trip ten's.

Bad Game: A poker game in which there are no suckers.

Behind: having chips in play that are not currently on the table. Playing "behind" is common if you have just sat down and are in the process of buying in, you are in the process of rebuying after having busted out or if you have removed some of your chips from the table (which is not usually allowed)

Bet: The act of initiating a wager in poker on any given round. This term also refers to the money being wagered

Big blind: The larger of the two blinds in games that involve community cards. Example: in a 20-40 Holdem game the player to the left of the small blind must post a $20 blind. This term may refer to the player "tommy is big blind now", or to the money wagered "you must post your big blind now".

Blank : A card that does not help any player in the game or seems not to help anyone. For example: in holdem, the flop comes AT7 with two hearts/one spade and the turn is a three of clubs. The three of clubs doesn't seem to help anyone or present any new draw hand that wasn't already there on the flop.

Blind: A required bet made before any cards are dealt. This is customary in games that invlove community cards and is a substitue for the ante that is common in stud games.

Bluff : A bet or raise with a hand which the player does NOT believe to be the best hand. For example: You have AT in Holdem and the board is QJ638. A bet on the river would be representing a strong hand, perhaps top pair. An ace high doesn't figure to be the best hand here and a bet with it is therefore considered a bluff.

Board: the set of cards that are placed on the table ("board") face up for everyone to see. For example: In Holdem, if there is a QJ8 on on the flop, then the QJ8 is called the "board".

Bottom Pair : Pairing the lowest card on the board. For example, if you have T6 in Holdem and the flop is J86 then you have just flopped bottom pair.

Bottom End Straight: a straight in Holdem or Omaha that is not the nut straight.

Boxed card: A card that appears faceup in the deck where all other cards are facedown.

Broken game: A game no longer in action.

Button : A player who is in the designated dealer position and gets to act last on all betting rounds for that particular hand. The button moves to the next player on the table clockwise after each hand.

Button/Blind game: A game in which a dealer button is used and blinds are posted preflop by the players immediately to the left of the button. Stud is not a button game, Holdem and Omaha are button games.

Bust Out: To lose one's entire buy-in and be forced to buy-in again or leave the game

Buy-in: The minimum amount of money required to enter any game. Typically, the buy-in is ten times the small blind in blind games. In higher limits, the buy-in is often more than this. For example, the buy-in at the 20-40 Holdem game in the Borgata is $200 (10x the small blind) whereas the buy-in for the 40-80 game is $1,000 (a rack of blue) and the buy-in for the 40-80 game is $2,000 (a rack of yelow). "Buy-in" can also refer to the amount of money the player actually bought in for which is usually more than the minimum buy-in.

Cards speak: The rule that the face value of a hand in a showdown is the true value of the hand, regardless of any verbal announcement otherwise. This rule is usually used to award a pot to a player who does not realize that he has the winning hand but has turned his cards face up for everyone to see. While it is the dealer's job to assist in determining the winning hand, if the dealer overlooks the winning hand, any player or even an onlooker has the right and moral obligation to point out the true winner.

Cap: In limit poker, to raise the bet to the maximum amount allowed for the given betting round when the action is multi-way. In the Atlantic City casino's, a "cap" is the third and final raise. For example, in a 20-40 Holdem game, there's a $20 bet on the flop, another player raises to $40, a third player makes it $60 and then somebody "caps" it to $80.

Check: To refuse to bet when it's one's turn to act and there has been no bet by anyone else yet on that given betting round. If everyone checks, then the dealer turns over another card for "free" or the players show down their hands if it's the river. If there is a bet already or if there's a bet behind the checker, then all players must match the bet ("call") or fold their hand.

Check out (informal): to fold a hand without facing any bet. Players will sometimes do so when their hand is extremely weak and they figure that it's virtually impossible for them to make a winning hand or bluff the others out.

Check-raise: To check when it's originally one's turn to act and then raise after somebody else bets. This practice is common in casino's especially in higher limits but it is frowned upon in "friendly" home games and is not that common in lower limits.

Coin Flip: A hand in Holdem that is only a marginal favorite over an opponent's hand, example 77 vs AK. The 77 will only beat the AK 55% of the time and so it's considered a coin-flip.

Cold-call : To call a raise without having any monetary commitment to the pot thus far on the given betting round. For example: A player bets, another player raises and the third player "cold-calls", the first player then calls the raise as well but is not "cold-calling" since he has already commited the original bet to the pot. A player needs a stronger hand to cold-call then to just call because the pot odds are significantly smaller if he has no money commited.

Color up: to change small denomination chips into higher denimination chips, usually done by players when they're ready to leave the table. This makes it easier for the player to carry the chips around and it also benefits the house, as it keeps the smaller chips in the rack and delays a "refill".

Common card: A card dealt faceup to be used by all players to make their hand. In holdem and Omaha there are five such cards and in stud there will be one such card on the river if there are not enough cards in the deck to deal each remaining player an individual one.

Community cards: The cards dealt faceup in the center of the table that can be used by all players to form their best hand in the games of Holdem and Omaha.

Complete the bet: To increase an all-in bet or forced bet to a full bet in limit poker.

Connector: In Holdem, two cards in a player's hand that are in sequence, example: JT.

Chase: To play a hand that the player doesn't figure to be the best hand at the moment, in the hopes of getting lucky and making the best hand at a later round.

Crush: To significantly dominate an opponent's hand to the extent that it's very hard for the opponent to win with his seemingly good cards given that he's up against your hand. Example, AK crushes an AQ preflop in Holdem ("I had you crushed preflop"). KK crushes an AK, KQ, or JJ preflop.

Cut the Deck: To split the deck in half and place the lower half on top. This is done after shuffling and is designed to prevent cheating by the dealer.

Cutoff: In Holdem, the seat to the right of the button is called the "cutoff".

Cut-card: Another term for the bottom card.

Dead card: A card that is not legally playable. A card that falls off the table is sually "dead" and must be replaced by another card if possible. This rule is designed to prevent cheating.

Dead hand: A hand that is not legally playable. A hand that is removed from common sight or falls off the table is dead and the player holding it forfeits all rights to the pot. Also if a player who is not supposed to get a hand (such as if he's between the blinds or if he's new to the game and refuses to "post"), gets dealt in by mistake, his hand is declared "dead" and he cannot continue to play or win the pot.

Dead money: Money that is already in the pot and is NOT part of a player's wager on the given betting round. Dead money is an incentive for players to stay in with marginal hands because the pot odds are good. Dead money is also used metphorically to refer to money in front of a bad player who is expected to lose it all eventually.

Deal: To give each player cards, or put cards on the board. As used in these rules, each deal refers to the entire process from the shuffling and dealing of cards until the pot is awarded to the winner.

Deal-in: To deal cards to a particular player among the other palyers.

Deal-out: Not to deal cards to a particular player, usually by player request.

Dealer button: A flat disk that indicates the player who is designated as the dealer for that hand (in casino games) or who is actually dealing (in some home games).

Deal off: To take all the blinds and the button before changing seats or leaving the table. That is, participate through all the blind positions and the dealer position.

Deal twice: When there's no more betting in the hand (such as if a player is all-in) some card rooms allow the players to agree on multiple turn and/or river cards. This is commonly done in no-limit games when there is a lot of money at steak and is designed to minimize the luck factor. A player could win both deals, one deal or none and he will get a percentage of the pot according to the number of deals he won.

Deck: A set of 52 playing-cards.

Discard: In a draw game, to throw cards out of your hand to make room for replacements, or the card(s) thrown away; the muck.

Downcards: Cards that are dealt facedown in a stud game.

Double Suited: having two pairs of suited cards.

Draw: to discard unwanted cards and "draw" new cards from the deck in Draw games such as five-card draw or pineapple). This term also refers to the act of staying in the pot with a hand that is essentially worthless at the moment but has a decent chance of turning into a very strong hand. Most "draws" used in this sense are straight draws or flush draws.

Drawing dead : Drawing to a hand that cannot win because someone already holds a hand that will beat what you are drawing to. Example: you are hoping to hit a straight or flush on the river but somebody is already holding a full house.

Dominated hand: In Holdem, a hand that contains two ranks one of which is held by another player with a better kicker. For example: You are playing KQ against an AK; your hand is dominated and you usually need a queen to hit the board (three outs) in order to win.

Duck: The deuce (card with the number two on it).

Early Position (EP): A position in which you will act before most other players for that betting round and in Holdem for the duration of the hand..

Face card: A king, queen, or jack.

Fastplay: The opposite of slowplay. To play a strong hand fast, betting and raising right away and not waiting until a later round.

Flop: The first three community cards dealt face up at once. The flop initiates the second betting round in Holdem and Omaha.

Fish: A player who plays bad cards and stays in too long. It seems that this term is realted to the "river" which refers to the last betting round. Players who stay in to the river all the time hoping to make their hand are "fish" because fish swim in the river.

Fixed limit: In limit poker, a betting structure in which the amount of the bet on each particular round is pre-set.

Flashed Card: A card that is partially exposed.

Floorperson (also called simply "floor"): A casino employee who seats players and makes decisions.

Flop: In hold’em or Omaha, the three community cards that are turned face up simultaneously after the first round of betting is complete.

Flush: A poker hand consisting of five cards of the same suit.

Fold: To throw a hand away and relinquish all interest in a pot.

Fourth Street: The second upcard in seven-card stud or the first boardcard after the flop in hold’em (also called the turn card).

Foul Hand: A dead hand. If the hand reaches the muck, falls down or otherwise is temporarilly out of sight, the had is foul.

Forced Bet: A required wager to start the action on the first betting round in Seven Card Stud.

Freeroll: A chance to win something at no risk or cost. This term is used in tournaments in which case it means that there is no buy-in or entry fee for the tournament. It is also used when a player has an intermediate poker hand that is currently of identical value to his opponent's hand but he can win the whole pot (or a greater share of the pot in OHL) if the right card comes but his opponent cannot. For example in Holdem: KQh vs KQo when there is AJT on the flop with two hearts. the player holding the KQh is said to be "freerolling" on his opponent.

Full Buy: A buy-in of at least the minimum requirement of chips needed for a particular game. Sometimes, a player will be allowed to do a short buy after he makes an initial full buy and busts out.

Full House: A hand consisting of three of a kind and a pair.

Good Game: A poker game in which there are several bad players.

Gutshot Straight Draw: A straight draw where an inside card is needed to complete the straight, example: your are holding K6 and the flop is 854.

Hand: (1) All of the player’s personal cards. Example: I had KQ in my hand

(2) The five cards determining the poker ranking. Example: My hand was aces and deuces with a ten kicker.

(3) A single poker deal. For example: Let the dealer deal another hand.

Heads-Up: Only two players involved in play.

Implied Odds: This term is contrasted with Pot odds and refers to pot odds based on a pot that does not currently exist but you figure that it will be there if you make your hand. Example, you have a 76s in 2-5 NL Holdem and your opponent raises to $20, both of you have $100 in fron of you. You are putting your opponent on pocket queens and the pot is therefore clearly not big enough to justify calling this raise preflop with the 76 but if you think that your opponent will call an exceptionally big bet from you if you flop a monster hand, then you now have "implied odds" to draw for this longshot when there is little money in the pot right now.

Jam the pot: To keep raising incessantly in a multiway limit game punishing players who are trying to outdraw you when you have a very strong hand that you believe is currently the best.

Jay Jay hand (named after the author of this website J. J. Gluck) In omaha a hand that consists of two pocket pairs, preferrably double suited. Jay Jay never folds these hands and usually reaises with them.

Kicker: When the hand a player has is one pair, two pair or trips then those card/s that make up the 5 card hand that do not comprise the pairs are considered the kicker/s. For example: You are holding AT in Holdem and the board is A4467. Your hand is aces and fours with a ten kicker. In this case the kicker is said to "play" (it is used to form your best hand) and you will therefore beat another player who has a weaker kicker or is playing the seven kicker which is on board.

Kill: An oversized blind, usually twice the size of the big blind and doubling the limit for the next hand. Sometimes a “half-kill” increasing the blind and limits by fifty percent is used. Kills are usually mandatory if one a player takes down a pot bigger than some prescribed size, such as $200. The player must take down the entire pot (and not split it with others) in order for there to be a kill. Example: If a 10-20 Holdem game is played with a half kill, then if a player scoops a $100 pot or bigger he must post a $15 blind and the next hand is played 15-30 instead of 10-20. If the game is played with a full kill then he must post $20 and the next hand will be played 20-40.

Kill Button: A button used in Kill games to indicate that the player must post the "kill" on the upcoming hand.

Late Position (LP): A position in which you act after most of the other players during a round.

Limp: to just call a bet in an unraised pot, example: I limped from early position and then called the raise.

Limp-raise: To limp and then reraise if a player raises behind you. This strategy is sometimes employed by experts in aggressive games where the player expects someone to raise behind him and is designed to build a big pot when the expert has a monster hand such as AA or KK.

Live Blind: A blind bet giving a player the option of raising when it's his turn to act. For exampke: If someone raises blindly under the gun in Holdem, most casino do not consider such a blind "live" and the player therefore does not get a chance to raise again after everyone has acted.

List: The ordered roster of players waiting for a game.

Lock-up: to reserve a seat at a poker table for a player. The seat is said to be "locked up" for some set amount of time (such as ten minutes in Borgata, AC) . If the player does not show up within the prescribed time period then the next player on the list is called.

Lock High/Low: In Omaha, the best possible high hand or low hand.

Loose : Playing more hands than normal.

Loose Game : A game with many players who are playing loose.

Lowball: A draw game where the lowest hand wins.

Low Card: The lowest upcard at seven-card stud, which is required to make a forced bet.

Middle Pair : Pairing the second highest card on the board. Example: In holdem you are holding 56 and the flop is K62, you are currently holding middle pair.

Middle Position : A position in which you act somewhere between most of the other players during a round.

Miscall: An incorrect verbal declaration of the ranking of a hand. Example: A player announces at showdown that he has a flush but he doesn't.

Misdeal: A mistake on the dealing of a hand which requires that the cards be reshuffled and dealt again. For example: In Holdem, if the dealer mistakenly delas the first or second card to a player face up, then it's declared a misdeal. If one of the players at the table is mistakenly not dealt in, that is usually a misdeal as well.

Missed Blind: A required bet that is not posted when it is your turn to do so either because the player is absent or because he refuses to be dealt in. When the player returns, he must post the blinds he missed or wait until it's his turn to post the "natural blind" before he can get dealt in.

Monster: A hand that is exceptionally strong and is expected to win almost always. Example, AA on a flop of A6T offsuit. or A7d on a flop containing three diamonds or 66 on a flop of 633.

Muck: The pile of discards gathered facedown in the center of the table by the dealer.

Must-move: A table that is created in order to protect another table by "feeding" players from the must-move table to the main table as players leave the main table. This way, the main table never gets short-handed.

No-limit: A betting structure where players are allowed to wager any or all of their chips any time they wish. No-limit games are common in Holdem and Omaha High.

Nuts: The best possible hand. Example: In holdem, the board is 568KA, a player holding 97 has the nuts if there are no three suited cards on board.

Opener: The player who made the first voluntary bet. This term was mostly used previously in 5-card draw games. It is not commonly used in modern games.

Option: The choice to raise the bet given to a player who is posting the blind.

Outs: The cards that will improve a hand to win. Example: You are holding AK vs A7 and the board is AT97. You have 9 outs to win the pot (any of three kings, tens or nines)

Outplay: To play better than an opponent and thus get him off a winning hand, example: I knew he had only ace high so I raised him with my garbage and he mucked. I outplayed him.

Overcard (also called simply "over": I had the overs): A hole card that is higher than any other card on the board or higher than an opponent's pair. Example: You are playing AK vs JJ, you are therefore said to have two overcards.

Overpair: A pocket pair in Holdem that is higher than any rank on board or higher than an opponent's pocket pair..

Pass: Decline to bet. In a pass-and-out game, this differs from a check, because a player who passes must fold.

Passive: Checking and calling hands rather betting and raising hands.

Pat: A made hand that does not require any improvement. This term is used in 5 card draw games when the player refuses to draw. Example: I was dealt a straight and so I decided to stand pat.

Play the Board: Using all five community cards for your best hand in hold’em. If you play the board, then you are forced to split the pot with all active players at the showdown, assuming that they are playing the board as well. Example: You are holding 77 in Holdem and the board is 56789. Your three-of-a-kind is no longer the best hand, so you "play the board" for a straight.

Play Over: To play in a seat when the occupant is absent. Some cardrooms place a playover box on the absentee's chips and allow you to play over until the absentee returns. The term "playing over" also refers to a mutual agreement by some players at the table to raise the limits in a limit game if only they are in the pot. This technique allows more action for the action-seeking players while allowing the lower limit players to play in the game as well without having to commit too many chips in a single hand.

Playover Box: A clear plastic box used to cover and protect the chips of an absent player when someone plays over that seat.

Pop. To raise an opponent's bet, example: He bet and then I popped him.

Position: The order of acting on a betting round or deal.

Post: To place the appropriate blind/s when a player first enters the game or has missed the blind/s. New players are required to post in most cardrooms so as to avoid people taking a shot in a big-limit game by coming in behind the button and playing several hands until the blinds reach them thus not risking any money in the hopes of picking up a monster hand.

Pot-Limit: The betting structure of a game in which you are allowed to bet up to the amount of the pot.

Pot Odds: The odds offered to a player by the money already in the pot. Example, you are playing 10-20 Holdem, there are five players in to see the flop and there is a bet and call when action gets to you. There is now $70 in the pot and so the pot is offering you seven to one (7:1) for your call. If there was a bet and raise then the pot would offer you smaller odds of four to one ($20 to call and win $80) and you should therefore throw away more hands than you would if the bet was only $10 and you had the better odds of seven to one.

Potting out: Agreeing with another player to take money out of a pot, often to buy food, cigarettes, or drinks, or to make side bets.

Proposition Bets: Side bets between players that are not related to the outcome of the hand.

Protected Hand: A hand of cards that the player is physically holding, or has topped with a chip or some other object to prevent a fouled hand.

Pump it up: to rauise the bet.

Push: replacing the current dealer with a new dealer. These days, dealers usually get pushed every half hour.

Pushing Bets: The agreement among two players to return bets to each other when one of them wins a pot in which the other has played. Also called saving bets.

Quads: Four-of-a-kind.

Rack: (1) A container in which chips are stored while being transported. Racks these days can hold five 20-chip stacks of chips.

(2) The tray in front of the dealer, used to hold chips and cards.

Rags: Cards generally not worth playing. Example: 2,7 in Texas Hold'em.

Rail: The sidelines of a poker table. It is so called because some poker rooms place rails around big or important games to prevent onlookers from interfering with the game. Example: I'm in the rail because I busted out. Example: Clear the rail!! (get away from around the table).

Railbird: A person standing at the rail and watching the action of a poker game.

Rainbow: A board or community cards containing unsuited cards, example: I had AQo and flopped Q82 rainbow, a very strong flop.

Raise: To increase the amount of the current wager.

Reraise: To raise someone else's raise.

River: The final card dealt. Also, the final betting round.

Run Over a Game: To go on a good streak and win many big pots to the extent of causing significant dents in other people's stacks.

Saving Bets: Same as pushing bets.

Scoop: To solely win both the high and the low portions of a pot in a split-pot game. This term can also be used (nformally) in non-split games, example: I scooped a big pot with my AK.

Scramble: A facedown mixing of the cards.

Set: In Holdem or Omaha, three-of-a-kind comprised of a pocket pair and one card on board.

Setup: Two suited decks, each with different colored backs, to replace the current decks in a game.

Side Pot: A separate pot formed when one or more players are all in. The All-in player has no interest in the side pot, he can only win the main pot.

Shark: A tough, professional player who is feeding off the "fish" at the table.

Short-buy: A buy-in that is less than the required minimum buy-in.

Showdown: The process of determining the winner of the pot after all the betting has been completed.

Shuffle: The act of mixing cards before a hand by repeatedly weaving two stacks of cards together randomly.

Slowplay: To play a very strong hand slowly for deception, that is not to bet it sufficiently in hopes of concealing its strength and let other players do the betting and raising until a later round, example: I slowplayed my set and let the gutshot straight get there.

Small Blind: In a game with multiple blind bets, the smallest blind.

Split Pot: A pot that is divided among players, either because of a tie for the best hand or in a high-low game.

Splitting Blinds (also called "chopping blinds"): When no one else has entered the pot, an agreement between the big blind and the small blind to each take back their blind bets instead of playing out their (usually garbage) hands heads-up.

Stack: Chips in front of a player piled one on top of the other in a neat stack. Official stacks these days are always 20-chips, so when you buy in for $300 in red chips you will get three stacks.

Steal: To bet or raise in an early betting round when few or no players have entered the pot, in an attempt to take down the blinds or the ante's with a marginal hand that is probably not the best.

Straddle: A blind raise voluntarilly placed right behind the big blind. Some cardrooms consider such straddles "live" in the sense that the straddler can raise again when action comes around to him just like the option to raise granted to the natural blinds. The purpose of the straddle is to induce action.

Straight: Five cards in consecutive rank, example: 56789.

Straight Flush: Five cards in consecutive rank of the same suit.

Street: A betting round in stud games. For instance, the fourth card in a player’s hand is often known as fourth street, the sixth card as sixth street, and so on.

String Raise: A raise made in more than one motion, without the declaration of a raise. String raises are not allowed because a player can pretend to call and then analyze his opponent's reaction and if he detects weakness he will then raise.

Stub: The portion of the deck which has not been dealt.

Suck out: To catch a lucky card on a later round and thereby beat a hand that was a favorite over you, example: I sucked out on the pocket aces with my second pair on the river.

Supervisor: A cardroom employee qualified to make rulings, such as a floorperson, shift supervisor, or the cardroom manager.

Suited: Cards that are of the same suit.

Table stakes: The amount of money you have on the table. This is the maximum amount that you can lose or that anyone can win from you on any one hand. You can also not take out additional money to wager if you suddenly get a good hand.

Three-quarter: to take three quarters of the pot in a high-low game and leave only a quarter to the opponent. This occurs if you have the best high or low and you are splitting the other half.

Tight: a player playing fewer hands than normal.

Tight game: A game in which most players are very selective about their starting hands.

"Time": An expression used to stop the action on a hand, so that the player can think what to do while notifying the dealer that he is aware that it's his turn to act. Equivalent to "Hold it".

Time Collection (or simply "time"): A fee for a seat rental, paid in advance.

Time Pot: A pot from which "time" is collected. Time pots are not official house policy and it is therfore only effective if all players agree that time should be collected from the pot rather than from each individual player. If players agree to a time pot, one player puts up the time for everyone at the table and time is then recovered from the first two pots that are over a set amount (such as $200 in a 20-40 game).

Top Pair : Pairing the highest card on the board.

Tournament: A poker competition in which all players are given an equal number of chips that do not have cash-in value. Chips have tournament value only and if you get knocked out before you get to the prize money, you win nothing. If you do make it to the prize money, you get a certain prize even though you ended up with no chips. In tournaments, the blinds and/or limits go up constantly, this way the game does not go on forever.

Trash (also called "garbage"): a hand that is considered too weak to justify playing it, especially for a raise, example: 73o in Holdem.

Trips: Three-of-a-kind, example: holding a 77 when the board in Holdem is KT752.

Turn : The fourth card dealt on the board during community card games.

Turn Card: The fourth street card in hold'em or Omaha.

Under the Gun (UTG): The player sitting to the immediate left of the blind and therefore gets to act first. Since nobody has acted yet, this player is under intense pressure from the possible raises that might come behind him and he is therefore said to be "under the gun".

Upcards: Cards that are dealt faceup for opponents to see in stud games.

Wager: To bet or raise. Also, the actual money that is being bet.

Wash the Cards: To mix up the cards well before shuffling.

Weak: One who folds too many hands.

Wrap: In omaha, a straight draw where the player is holding three or more cards that "wrap" the cards on board and he therefore has more than the conventional eight outs for hitting the straight.

 

ACRONYMS commonly used on this website and elsewhere:

UTG: under the gun
TPTK: top pair top kicker
OTB: on the button
NNP: nut no pair
PP: pocket pair
TP: top pair
OP: overpair
NP: no pair
HE: holdem
OHL: omaha high low
HOE: holdem omaha eight
PLO: pot limit omaha
NL: no limit
PL: pot limit
SCS: seven card stud
T: ten
BB: big blind
SB: small blind
EP: early position
LP: late position
MP: middle position
XXs: two suited hole cards
XXo: two offsuit hole cards