| Aces
Up: Two pair, a pair of Aces and any other pair. Action:
A fold, check, call, bet, or raise. For certain situations, doing
something formally connected with the game that conveys information
about your hand may also be considered as having taken action. Examples
would be showing your cards at the end of the hand, or indicating
the number of cards you are taking at draw.
Active Player
: A player still involved in a hand.
Aggressive Action:
A wager that could enable a player to win a pot without a showdown;
a bet or raise.
All-in: When
you have put all of your playable money and chips into the pot during
the course of a hand, you are said to be all-in.
All Pink : A
flush containing either diamonds or hearts.
Ante: A prescribed
amount posted before the start of a hand by all players.
Back Door Draw:
Drawing on the flop to a hand that needs two perfect cards to materialize.
Example: drawing to a flush in Holdem with K6 of hearts when there's
only one heart on the flop.
Back Raise :
To reraise another players raise.
Bad Beat : a
beat -usually on the river- by a hand that is a big underdog to
your hand. Example: KK vs KT in Holdem, there's a ten on board and
another ten comes on the river for a two-outer trip ten's.
Bad Game: A
poker game in which there are no suckers.
Behind: having
chips in play that are not currently on the table. Playing "behind"
is common if you have just sat down and are in the process of buying
in, you are in the process of rebuying after having busted out or
if you have removed some of your chips from the table (which is
not usually allowed)
Bet: The act
of initiating a wager in poker on any given round. This term also
refers to the money being wagered
Big blind: The
larger of the two blinds in games that involve community cards.
Example: in a 20-40 Holdem game the player to the left of the small
blind must post a $20 blind. This term may refer to the player "tommy
is big blind now", or to the money wagered "you must post
your big blind now".
Blank : A card
that does not help any player in the game or seems not to help anyone.
For example: in holdem, the flop comes AT7 with two hearts/one spade
and the turn is a three of clubs. The three of clubs doesn't seem
to help anyone or present any new draw hand that wasn't already
there on the flop.
Blind: A required
bet made before any cards are dealt. This is customary in games
that invlove community cards and is a substitue for the ante that
is common in stud games.
Bluff : A bet
or raise with a hand which the player does NOT believe to be the
best hand. For example: You have AT in Holdem and the board is QJ638.
A bet on the river would be representing a strong hand, perhaps
top pair. An ace high doesn't figure to be the best hand here and
a bet with it is therefore considered a bluff.
Board: the set
of cards that are placed on the table ("board") face up
for everyone to see. For example: In Holdem, if there is a QJ8 on
on the flop, then the QJ8 is called the "board".
Bottom Pair
: Pairing the lowest card on the board. For example, if you have
T6 in Holdem and the flop is J86 then you have just flopped bottom
pair.
Bottom End Straight:
a straight in Holdem or Omaha that is not the nut straight.
Boxed card:
A card that appears faceup in the deck where all other cards are
facedown.
Broken game:
A game no longer in action.
Button : A player
who is in the designated dealer position and gets to act last on
all betting rounds for that particular hand. The button moves to
the next player on the table clockwise after each hand.
Button/Blind
game: A game in which a dealer button is used and blinds are posted
preflop by the players immediately to the left of the button. Stud
is not a button game, Holdem and Omaha are button games.
Bust Out: To
lose one's entire buy-in and be forced to buy-in again or leave
the game
Buy-in: The
minimum amount of money required to enter any game. Typically, the
buy-in is ten times the small blind in blind games. In higher limits,
the buy-in is often more than this. For example, the buy-in at the
20-40 Holdem game in the Borgata is $200 (10x the small blind) whereas
the buy-in for the 40-80 game is $1,000 (a rack of blue) and the
buy-in for the 40-80 game is $2,000 (a rack of yelow). "Buy-in"
can also refer to the amount of money the player actually bought
in for which is usually more than the minimum buy-in.
Cards speak:
The rule that the face value of a hand in a showdown is the true
value of the hand, regardless of any verbal announcement otherwise.
This rule is usually used to award a pot to a player who does not
realize that he has the winning hand but has turned his cards face
up for everyone to see. While it is the dealer's job to assist in
determining the winning hand, if the dealer overlooks the winning
hand, any player or even an onlooker has the right and moral obligation
to point out the true winner.
Cap: In limit
poker, to raise the bet to the maximum amount allowed for the given
betting round when the action is multi-way. In the Atlantic City
casino's, a "cap" is the third and final raise. For example,
in a 20-40 Holdem game, there's a $20 bet on the flop, another player
raises to $40, a third player makes it $60 and then somebody "caps"
it to $80.
Check: To refuse
to bet when it's one's turn to act and there has been no bet by
anyone else yet on that given betting round. If everyone checks,
then the dealer turns over another card for "free" or
the players show down their hands if it's the river. If there is
a bet already or if there's a bet behind the checker, then all players
must match the bet ("call") or fold their hand.
Check out (informal):
to fold a hand without facing any bet. Players will sometimes do
so when their hand is extremely weak and they figure that it's virtually
impossible for them to make a winning hand or bluff the others out.
Check-raise:
To check when it's originally one's turn to act and then raise after
somebody else bets. This practice is common in casino's especially
in higher limits but it is frowned upon in "friendly"
home games and is not that common in lower limits.
Coin Flip: A
hand in Holdem that is only a marginal favorite over an opponent's
hand, example 77 vs AK. The 77 will only beat the AK 55% of the
time and so it's considered a coin-flip.
Cold-call :
To call a raise without having any monetary commitment to the pot
thus far on the given betting round. For example: A player bets,
another player raises and the third player "cold-calls",
the first player then calls the raise as well but is not "cold-calling"
since he has already commited the original bet to the pot. A player
needs a stronger hand to cold-call then to just call because the
pot odds are significantly smaller if he has no money commited.
Color up: to
change small denomination chips into higher denimination chips,
usually done by players when they're ready to leave the table. This
makes it easier for the player to carry the chips around and it
also benefits the house, as it keeps the smaller chips in the rack
and delays a "refill".
Common card:
A card dealt faceup to be used by all players to make their hand.
In holdem and Omaha there are five such cards and in stud there
will be one such card on the river if there are not enough cards
in the deck to deal each remaining player an individual one.
Community cards:
The cards dealt faceup in the center of the table that can be used
by all players to form their best hand in the games of Holdem and
Omaha.
Complete the
bet: To increase an all-in bet or forced bet to a full bet in limit
poker.
Connector: In
Holdem, two cards in a player's hand that are in sequence, example:
JT.
Chase: To play
a hand that the player doesn't figure to be the best hand at the
moment, in the hopes of getting lucky and making the best hand at
a later round.
Crush: To significantly
dominate an opponent's hand to the extent that it's very hard for
the opponent to win with his seemingly good cards given that he's
up against your hand. Example, AK crushes an AQ preflop in Holdem
("I had you crushed preflop"). KK crushes an AK, KQ, or
JJ preflop.
Cut the Deck:
To split the deck in half and place the lower half on top. This
is done after shuffling and is designed to prevent cheating by the
dealer.
Cutoff: In Holdem,
the seat to the right of the button is called the "cutoff".
Cut-card: Another
term for the bottom card.
Dead card: A
card that is not legally playable. A card that falls off the table
is sually "dead" and must be replaced by another card
if possible. This rule is designed to prevent cheating.
Dead hand: A
hand that is not legally playable. A hand that is removed from common
sight or falls off the table is dead and the player holding it forfeits
all rights to the pot. Also if a player who is not supposed to get
a hand (such as if he's between the blinds or if he's new to the
game and refuses to "post"), gets dealt in by mistake,
his hand is declared "dead" and he cannot continue to
play or win the pot.
Dead money:
Money that is already in the pot and is NOT part of a player's wager
on the given betting round. Dead money is an incentive for players
to stay in with marginal hands because the pot odds are good. Dead
money is also used metphorically to refer to money in front of a
bad player who is expected to lose it all eventually.
Deal: To give
each player cards, or put cards on the board. As used in these rules,
each deal refers to the entire process from the shuffling and dealing
of cards until the pot is awarded to the winner.
Deal-in: To
deal cards to a particular player among the other palyers.
Deal-out: Not
to deal cards to a particular player, usually by player request.
Dealer button:
A flat disk that indicates the player who is designated as the dealer
for that hand (in casino games) or who is actually dealing (in some
home games).
Deal off: To
take all the blinds and the button before changing seats or leaving
the table. That is, participate through all the blind positions
and the dealer position.
Deal twice:
When there's no more betting in the hand (such as if a player is
all-in) some card rooms allow the players to agree on multiple turn
and/or river cards. This is commonly done in no-limit games when
there is a lot of money at steak and is designed to minimize the
luck factor. A player could win both deals, one deal or none and
he will get a percentage of the pot according to the number of deals
he won.
Deck: A set
of 52 playing-cards.
Discard: In
a draw game, to throw cards out of your hand to make room for replacements,
or the card(s) thrown away; the muck.
Downcards: Cards
that are dealt facedown in a stud game.
Double Suited:
having two pairs of suited cards.
Draw: to discard
unwanted cards and "draw" new cards from the deck in Draw
games such as five-card draw or pineapple). This term also refers
to the act of staying in the pot with a hand that is essentially
worthless at the moment but has a decent chance of turning into
a very strong hand. Most "draws" used in this sense are
straight draws or flush draws.
Drawing dead
: Drawing to a hand that cannot win because someone already holds
a hand that will beat what you are drawing to. Example: you are
hoping to hit a straight or flush on the river but somebody is already
holding a full house.
Dominated hand:
In Holdem, a hand that contains two ranks one of which is held by
another player with a better kicker. For example: You are playing
KQ against an AK; your hand is dominated and you usually need a
queen to hit the board (three outs) in order to win.
Duck: The deuce
(card with the number two on it).
Early Position
(EP): A position in which you will act before most other players
for that betting round and in Holdem for the duration of the hand..
Face card: A
king, queen, or jack.
Fastplay: The
opposite of slowplay. To play a strong hand fast, betting and raising
right away and not waiting until a later round.
Flop: The first
three community cards dealt face up at once. The flop initiates
the second betting round in Holdem and Omaha.
Fish: A player
who plays bad cards and stays in too long. It seems that this term
is realted to the "river" which refers to the last betting
round. Players who stay in to the river all the time hoping to make
their hand are "fish" because fish swim in the river.
Fixed limit:
In limit poker, a betting structure in which the amount of the bet
on each particular round is pre-set.
Flashed Card:
A card that is partially exposed.
Floorperson
(also called simply "floor"): A casino employee who seats
players and makes decisions.
Flop: In holdem
or Omaha, the three community cards that are turned face up simultaneously
after the first round of betting is complete.
Flush: A poker
hand consisting of five cards of the same suit.
Fold: To throw
a hand away and relinquish all interest in a pot.
Fourth Street:
The second upcard in seven-card stud or the first boardcard after
the flop in holdem (also called the turn card).
Foul Hand: A
dead hand. If the hand reaches the muck, falls down or otherwise
is temporarilly out of sight, the had is foul.
Forced Bet:
A required wager to start the action on the first betting round
in Seven Card Stud.
Freeroll: A
chance to win something at no risk or cost. This term is used in
tournaments in which case it means that there is no buy-in or entry
fee for the tournament. It is also used when a player has an intermediate
poker hand that is currently of identical value to his opponent's
hand but he can win the whole pot (or a greater share of the pot
in OHL) if the right card comes but his opponent cannot. For example
in Holdem: KQh vs KQo when there is AJT on the flop with two hearts.
the player holding the KQh is said to be "freerolling"
on his opponent.
Full Buy: A
buy-in of at least the minimum requirement of chips needed for a
particular game. Sometimes, a player will be allowed to do a short
buy after he makes an initial full buy and busts out.
Full House:
A hand consisting of three of a kind and a pair.
Good Game: A
poker game in which there are several bad players.
Gutshot Straight
Draw: A straight draw where an inside card is needed to complete
the straight, example: your are holding K6 and the flop is 854.
Hand: (1) All
of the players personal cards. Example: I had KQ in my hand
(2) The five
cards determining the poker ranking. Example: My hand was aces and
deuces with a ten kicker.
(3) A single
poker deal. For example: Let the dealer deal another hand.
Heads-Up: Only
two players involved in play.
Implied Odds:
This term is contrasted with Pot odds and refers to pot odds based
on a pot that does not currently exist but you figure that it will
be there if you make your hand. Example, you have a 76s in 2-5 NL
Holdem and your opponent raises to $20, both of you have $100 in
fron of you. You are putting your opponent on pocket queens and
the pot is therefore clearly not big enough to justify calling this
raise preflop with the 76 but if you think that your opponent will
call an exceptionally big bet from you if you flop a monster hand,
then you now have "implied odds" to draw for this longshot
when there is little money in the pot right now.
Jam the pot:
To keep raising incessantly in a multiway limit game punishing players
who are trying to outdraw you when you have a very strong hand that
you believe is currently the best.
Jay Jay hand
(named after the author of this website J. J. Gluck) In omaha a
hand that consists of two pocket pairs, preferrably double suited.
Jay Jay never folds these hands and usually reaises with them.
Kicker: When
the hand a player has is one pair, two pair or trips then those
card/s that make up the 5 card hand that do not comprise the pairs
are considered the kicker/s. For example: You are holding AT in
Holdem and the board is A4467. Your hand is aces and fours with
a ten kicker. In this case the kicker is said to "play"
(it is used to form your best hand) and you will therefore beat
another player who has a weaker kicker or is playing the seven kicker
which is on board.
Kill: An oversized
blind, usually twice the size of the big blind and doubling the
limit for the next hand. Sometimes a half-kill increasing
the blind and limits by fifty percent is used. Kills are usually
mandatory if one a player takes down a pot bigger than some prescribed
size, such as $200. The player must take down the entire pot (and
not split it with others) in order for there to be a kill. Example:
If a 10-20 Holdem game is played with a half kill, then if a player
scoops a $100 pot or bigger he must post a $15 blind and the next
hand is played 15-30 instead of 10-20. If the game is played with
a full kill then he must post $20 and the next hand will be played
20-40.
Kill Button:
A button used in Kill games to indicate that the player must post
the "kill" on the upcoming hand.
Late Position
(LP): A position in which you act after most of the other players
during a round.
Limp: to just
call a bet in an unraised pot, example: I limped from early position
and then called the raise.
Limp-raise:
To limp and then reraise if a player raises behind you. This strategy
is sometimes employed by experts in aggressive games where the player
expects someone to raise behind him and is designed to build a big
pot when the expert has a monster hand such as AA or KK.
Live Blind:
A blind bet giving a player the option of raising when it's his
turn to act. For exampke: If someone raises blindly under the gun
in Holdem, most casino do not consider such a blind "live"
and the player therefore does not get a chance to raise again after
everyone has acted.
List: The ordered
roster of players waiting for a game.
Lock-up: to
reserve a seat at a poker table for a player. The seat is said to
be "locked up" for some set amount of time (such as ten
minutes in Borgata, AC) . If the player does not show up within
the prescribed time period then the next player on the list is called.
Lock High/Low:
In Omaha, the best possible high hand or low hand.
Loose : Playing
more hands than normal.
Loose Game :
A game with many players who are playing loose.
Lowball: A draw
game where the lowest hand wins.
Low Card: The
lowest upcard at seven-card stud, which is required to make a forced
bet.
Middle Pair
: Pairing the second highest card on the board. Example: In holdem
you are holding 56 and the flop is K62, you are currently holding
middle pair.
Middle Position
: A position in which you act somewhere between most of the other
players during a round.
Miscall: An
incorrect verbal declaration of the ranking of a hand. Example:
A player announces at showdown that he has a flush but he doesn't.
Misdeal: A mistake
on the dealing of a hand which requires that the cards be reshuffled
and dealt again. For example: In Holdem, if the dealer mistakenly
delas the first or second card to a player face up, then it's declared
a misdeal. If one of the players at the table is mistakenly not
dealt in, that is usually a misdeal as well.
Missed Blind:
A required bet that is not posted when it is your turn to do so
either because the player is absent or because he refuses to be
dealt in. When the player returns, he must post the blinds he missed
or wait until it's his turn to post the "natural blind"
before he can get dealt in.
Monster: A hand
that is exceptionally strong and is expected to win almost always.
Example, AA on a flop of A6T offsuit. or A7d on a flop containing
three diamonds or 66 on a flop of 633.
Muck: The pile
of discards gathered facedown in the center of the table by the
dealer.
Must-move: A
table that is created in order to protect another table by "feeding"
players from the must-move table to the main table as players leave
the main table. This way, the main table never gets short-handed.
No-limit: A
betting structure where players are allowed to wager any or all
of their chips any time they wish. No-limit games are common in
Holdem and Omaha High.
Nuts: The best
possible hand. Example: In holdem, the board is 568KA, a player
holding 97 has the nuts if there are no three suited cards on board.
Opener: The
player who made the first voluntary bet. This term was mostly used
previously in 5-card draw games. It is not commonly used in modern
games.
Option: The
choice to raise the bet given to a player who is posting the blind.
Outs: The cards
that will improve a hand to win. Example: You are holding AK vs
A7 and the board is AT97. You have 9 outs to win the pot (any of
three kings, tens or nines)
Outplay: To
play better than an opponent and thus get him off a winning hand,
example: I knew he had only ace high so I raised him with my garbage
and he mucked. I outplayed him.
Overcard (also
called simply "over": I had the overs): A hole card that
is higher than any other card on the board or higher than an opponent's
pair. Example: You are playing AK vs JJ, you are therefore said
to have two overcards.
Overpair: A
pocket pair in Holdem that is higher than any rank on board or higher
than an opponent's pocket pair..
Pass: Decline
to bet. In a pass-and-out game, this differs from a check, because
a player who passes must fold.
Passive: Checking
and calling hands rather betting and raising hands.
Pat: A made
hand that does not require any improvement. This term is used in
5 card draw games when the player refuses to draw. Example: I was
dealt a straight and so I decided to stand pat.
Play the Board:
Using all five community cards for your best hand in holdem.
If you play the board, then you are forced to split the pot with
all active players at the showdown, assuming that they are playing
the board as well. Example: You are holding 77 in Holdem and the
board is 56789. Your three-of-a-kind is no longer the best hand,
so you "play the board" for a straight.
Play Over: To
play in a seat when the occupant is absent. Some cardrooms place
a playover box on the absentee's chips and allow you to play over
until the absentee returns. The term "playing over" also
refers to a mutual agreement by some players at the table to raise
the limits in a limit game if only they are in the pot. This technique
allows more action for the action-seeking players while allowing
the lower limit players to play in the game as well without having
to commit too many chips in a single hand.
Playover Box:
A clear plastic box used to cover and protect the chips of an absent
player when someone plays over that seat.
Pop. To raise
an opponent's bet, example: He bet and then I popped him.
Position: The
order of acting on a betting round or deal.
Post: To place
the appropriate blind/s when a player first enters the game or has
missed the blind/s. New players are required to post in most cardrooms
so as to avoid people taking a shot in a big-limit game by coming
in behind the button and playing several hands until the blinds
reach them thus not risking any money in the hopes of picking up
a monster hand.
Pot-Limit: The
betting structure of a game in which you are allowed to bet up to
the amount of the pot.
Pot Odds: The
odds offered to a player by the money already in the pot. Example,
you are playing 10-20 Holdem, there are five players in to see the
flop and there is a bet and call when action gets to you. There
is now $70 in the pot and so the pot is offering you seven to one
(7:1) for your call. If there was a bet and raise then the pot would
offer you smaller odds of four to one ($20 to call and win $80)
and you should therefore throw away more hands than you would if
the bet was only $10 and you had the better odds of seven to one.
Potting out:
Agreeing with another player to take money out of a pot, often to
buy food, cigarettes, or drinks, or to make side bets.
Proposition
Bets: Side bets between players that are not related to the outcome
of the hand.
Protected Hand:
A hand of cards that the player is physically holding, or has topped
with a chip or some other object to prevent a fouled hand.
Pump it up:
to rauise the bet.
Push: replacing
the current dealer with a new dealer. These days, dealers usually
get pushed every half hour.
Pushing Bets:
The agreement among two players to return bets to each other when
one of them wins a pot in which the other has played. Also called
saving bets.
Quads: Four-of-a-kind.
Rack: (1) A
container in which chips are stored while being transported. Racks
these days can hold five 20-chip stacks of chips.
(2) The tray
in front of the dealer, used to hold chips and cards.
Rags: Cards
generally not worth playing. Example: 2,7 in Texas Hold'em.
Rail: The sidelines
of a poker table. It is so called because some poker rooms place
rails around big or important games to prevent onlookers from interfering
with the game. Example: I'm in the rail because I busted out. Example:
Clear the rail!! (get away from around the table).
Railbird: A
person standing at the rail and watching the action of a poker game.
Rainbow: A board
or community cards containing unsuited cards, example: I had AQo
and flopped Q82 rainbow, a very strong flop.
Raise: To increase
the amount of the current wager.
Reraise: To
raise someone else's raise.
River: The final
card dealt. Also, the final betting round.
Run Over a Game:
To go on a good streak and win many big pots to the extent of causing
significant dents in other people's stacks.
Saving Bets:
Same as pushing bets.
Scoop: To solely
win both the high and the low portions of a pot in a split-pot game.
This term can also be used (nformally) in non-split games, example:
I scooped a big pot with my AK.
Scramble: A
facedown mixing of the cards.
Set: In Holdem
or Omaha, three-of-a-kind comprised of a pocket pair and one card
on board.
Setup: Two suited
decks, each with different colored backs, to replace the current
decks in a game.
Side Pot: A
separate pot formed when one or more players are all in. The All-in
player has no interest in the side pot, he can only win the main
pot.
Shark: A tough,
professional player who is feeding off the "fish" at the
table.
Short-buy: A
buy-in that is less than the required minimum buy-in.
Showdown: The
process of determining the winner of the pot after all the betting
has been completed.
Shuffle: The
act of mixing cards before a hand by repeatedly weaving two stacks
of cards together randomly.
Slowplay: To
play a very strong hand slowly for deception, that is not to bet
it sufficiently in hopes of concealing its strength and let other
players do the betting and raising until a later round, example:
I slowplayed my set and let the gutshot straight get there.
Small Blind:
In a game with multiple blind bets, the smallest blind.
Split Pot: A
pot that is divided among players, either because of a tie for the
best hand or in a high-low game.
Splitting Blinds
(also called "chopping blinds"): When no one else has
entered the pot, an agreement between the big blind and the small
blind to each take back their blind bets instead of playing out
their (usually garbage) hands heads-up.
Stack: Chips
in front of a player piled one on top of the other in a neat stack.
Official stacks these days are always 20-chips, so when you buy
in for $300 in red chips you will get three stacks.
Steal: To bet
or raise in an early betting round when few or no players have entered
the pot, in an attempt to take down the blinds or the ante's with
a marginal hand that is probably not the best.
Straddle: A
blind raise voluntarilly placed right behind the big blind. Some
cardrooms consider such straddles "live" in the sense
that the straddler can raise again when action comes around to him
just like the option to raise granted to the natural blinds. The
purpose of the straddle is to induce action.
Straight: Five
cards in consecutive rank, example: 56789.
Straight Flush:
Five cards in consecutive rank of the same suit.
Street: A betting
round in stud games. For instance, the fourth card in a players
hand is often known as fourth street, the sixth card as sixth street,
and so on.
String Raise:
A raise made in more than one motion, without the declaration of
a raise. String raises are not allowed because a player can pretend
to call and then analyze his opponent's reaction and if he detects
weakness he will then raise.
Stub: The portion
of the deck which has not been dealt.
Suck out: To
catch a lucky card on a later round and thereby beat a hand that
was a favorite over you, example: I sucked out on the pocket aces
with my second pair on the river.
Supervisor:
A cardroom employee qualified to make rulings, such as a floorperson,
shift supervisor, or the cardroom manager.
Suited: Cards
that are of the same suit.
Table stakes:
The amount of money you have on the table. This is the maximum amount
that you can lose or that anyone can win from you on any one hand.
You can also not take out additional money to wager if you suddenly
get a good hand.
Three-quarter:
to take three quarters of the pot in a high-low game and leave only
a quarter to the opponent. This occurs if you have the best high
or low and you are splitting the other half.
Tight: a player
playing fewer hands than normal.
Tight game:
A game in which most players are very selective about their starting
hands.
"Time":
An expression used to stop the action on a hand, so that the player
can think what to do while notifying the dealer that he is aware
that it's his turn to act. Equivalent to "Hold it".
Time Collection
(or simply "time"): A fee for a seat rental, paid in advance.
Time Pot: A
pot from which "time" is collected. Time pots are not
official house policy and it is therfore only effective if all players
agree that time should be collected from the pot rather than from
each individual player. If players agree to a time pot, one player
puts up the time for everyone at the table and time is then recovered
from the first two pots that are over a set amount (such as $200
in a 20-40 game).
Top Pair : Pairing
the highest card on the board.
Tournament:
A poker competition in which all players are given an equal number
of chips that do not have cash-in value. Chips have tournament value
only and if you get knocked out before you get to the prize money,
you win nothing. If you do make it to the prize money, you get a
certain prize even though you ended up with no chips. In tournaments,
the blinds and/or limits go up constantly, this way the game does
not go on forever.
Trash (also
called "garbage"): a hand that is considered too weak
to justify playing it, especially for a raise, example: 73o in Holdem.
Trips: Three-of-a-kind,
example: holding a 77 when the board in Holdem is KT752.
Turn : The fourth
card dealt on the board during community card games.
Turn Card: The
fourth street card in hold'em or Omaha.
Under the Gun
(UTG): The player sitting to the immediate left of the blind and
therefore gets to act first. Since nobody has acted yet, this player
is under intense pressure from the possible raises that might come
behind him and he is therefore said to be "under the gun".
Upcards: Cards
that are dealt faceup for opponents to see in stud games.
Wager: To bet
or raise. Also, the actual money that is being bet.
Wash the Cards:
To mix up the cards well before shuffling.
Weak: One who
folds too many hands.
Wrap: In omaha,
a straight draw where the player is holding three or more cards
that "wrap" the cards on board and he therefore has more
than the conventional eight outs for hitting the straight.
ACRONYMS commonly used on this website and elsewhere:
UTG: under the gun
TPTK: top pair top kicker
OTB: on the button
NNP: nut no pair
PP: pocket pair
TP: top pair
OP: overpair
NP: no pair
HE: holdem
OHL: omaha high low
HOE: holdem omaha eight
PLO: pot limit omaha
NL: no limit
PL: pot limit
SCS: seven card stud
T: ten
BB: big blind
SB: small blind
EP: early position
LP: late position
MP: middle position
XXs: two suited hole cards
XXo: two offsuit hole cards
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